

If you want to automatically set your tween references to NULL when a tween is killed you can use the OnKill callback like this: This option allows you to avoid GC allocations by reusing tweens, but you will have to take care of tween references, since they might result active even if they were killed (since they might have been respawned and might now be in use as other completely different tweens). RecycleAllByDefault If TRUE all new tweens will be set for recycling, meaning that when killed they won't be destroyed but instead will be put in a pool and reused rather than creating new tweens. Call it without any parameter to use the preferences you set in DOTween's Utility Panel (otherwise they will be overrided by any eventual parameter passed). static DOTween.Init(bool recycleAllByDefault = false, bool useSafeMode = true, LogBehaviour logBehaviour = LogBehaviour.ErrorsOnly) Initializes DOTween. Optionally, you can chain SetCapacity to the Init method, which allows to set the max Tweeners/Sequences initial capacity (it's the same as calling DOTween.SetTweensCapacity later). If instead you prefer to initialize it yourself (recommended), call this methods once, BEFORE creating any tween (calling it afterwards will have no effect).Ĭonsider that you can still change all init settings whenever your want, by using DOTween's global settings The first time you create a tween, DOTween will initialize itself automatically, using default values. myTween.OnStart(myStartFunction).OnComplete(m圜ompleteFunction) DOTween.Init myTween.SetLoops(4, LoopType.Yoyo).SetSpeedBased() On Prefix for all callbacks that can be chained to a tween. transform.DOMoveX(100, 1) ĭOTween.Play() Set Prefix for all settings that can be chained to a tween (except for From, since it's applied as a setting but is not really a setting). Also the prefix of the main DOTween class. Prefixes are important to use the most out of IntelliSense, so try to remember these: DO Prefix for all tween shortcuts (operations that can be started directly from a known object, like a transform or a material). Nested tween A tween contained inside a Sequence. Tween A generic word that indicates both a Tweener and a Sequence. Sequence A special tween that, instead of taking control of a value, takes control of other tweens and animates them as a group. Take the decorator as a abstract class that inherits from the interface and then the Concrete Decorator inherits from that.Nomenclature Tweener A tween that takes control of a value and animates it. Sometimes you will see it implemented like this. This allows me to add modifiers or to change the way the abilities work. Read more about this pattern on w3sDesign at The Decorator Pattern is sometimes used in conjunction with the Facade pattern. As an alternative their are also the Adapter Pattern and Facade Pattern which solve problems in their own way. It also performs additional functionality before/after forwarding a request. It implements the interface and forwards all request to it. This type of pattern comes under the structural pattern as this pattern acts as a wrapper to existing classes. What this means is that it allows a user to add new functionality to an existing object without altering its structure. Decorator use can be more efficient than subclassing, because an object’s behavior can be augmented without defining an entirely new object. The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows functionality to be divided between classes with unique areas of concern. In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class.
